The sun rises over penal colony Mora-9.
City is a displaced plane, using a texture created with JSPlacement.
The foreground smog is a smoke simulation, which I will probably redo with finer resolution. There is a single smokestack emitting, but the plume from that is really too faint to even see. So I’d like to make more smoke plumes and get them dense enough to be visible, while not making the general smog so dense that the city is lost.
I had thrown in some random emission points to act as lights. I liked the idea, but the implementation wasn’t right… so I removed them in the compositor, and lightened up the scene. Now it’s bright enough we wouldn’t expect lights to be powered on. I need to think of a good way to add decent looking windows/lights in all the ‘buildings’.
This was a quick sketch, figuring out a usable workflow. Blender really doesn’t like working with high poly counts, so this was a chance to practice setting up proxies.
Let me know if you have suggestions to take this further. I think the scene has some potential.