Hey there!
Here in this thread, I will write down my thoughts on blender and what features I would like to see implemented or fixed in the future. I will also post some workarounds for problems I face and maybe share some basic script’s here and there. In the lists below, you will also find “already implemented”
features. I will not list everything I find, they contain only stuff that I think is important for my work, there are much more tasks and projects devs are working on.
Why? I collect this information anyway, so why not share it. I hope these lists help to find some specific topics on developer.blender.org and keep track of blenders development without searching too much.
Most of the time I use the daily alpha builds, even in production , so some features listed as implemented are not in 2.80.
Useful links
- Module owner: https://developer.blender.org/T63725
https://wiki.blender.org/wiki/Modules - Meeting notes: https://devtalk.blender.org/c/blender/meeting-notes
- Blender workboard: https://developer.blender.org/project/board/2/
Some scripts
drop_to_floor.py (855 Bytes)
material_picker.py (2.1 KB)
mega_decimate.py (945 Bytes)
random_diffuse_shader.py (1.7 KB) random_material_color.py (881 Bytes) random_object_color.py (861 Bytes) clear_splitnormals.py (1.0 KB)
WOULD BE NICE LIST
General Blender System / UI
-
New / faster undo system https://developer.blender.org/T60695
- Manipulate/Delete/Keyframe/Select HIDDEN OBJECTS!
-
Increase window handles https://blender.community/c/rightclickselect/K0cbbc/
https://developer.blender.org/T64956 -
New Asset Manager
-
Secondary window improvements https://developer.blender.org/T69819
- Edit parameters of multiple objects
Viewport
-
Camera lag with Auto Depth turned on https://developer.blender.org/T63026
-
Enhance performance in big scenes (Lot of objects and geometry) https://developer.blender.org/T57936
- Realtime displacement for eevee
- Adaptive gi probes eevee
-
Eevee to vulkan (make eevee rtx ready) https://developer.blender.org/T68990
- Adaptive resolutio for eevee
- Would like to have cheap shadows back https://developer.blender.org/T68471
Already implemented
-
EEVEE!!!
-
Colored wireframes
-
Random colorerd objects
-
Local camera
-
Local colletions https://developer.blender.org/T61327
-
Eevee object texture coordinate https://developer.blender.org/T57489
-
High quality bump in eevee https://developer.blender.org/T68476
Outliner
- Object order by user (withuout alphabetical)
- Give collection Icons custom color
- Give collections the ability to transform
Already implemented
-
Hierarchy in collections
-
Search on Icon
-
Synced selection https://developer.blender.org/T63988
-
Shift for range select https://developer.blender.org/T63989
-
Box select https://developer.blender.org/T63990
-
Drag and drop multiple items https://developer.blender.org/T57855
Curves
- New curve drawing tools https://blender.community/c/rightclickselect/zpdbbc/
- Improve bezier appearance https://blender.community/c/rightclickselect/xpdbbc/
Sculpting
-
Highpoly mesh sclupting performance https://developer.blender.org/T68873
Already implemented
Texturing
-
Multimaterial painting https://developer.blender.org/T68894
Already implemented
-
Texture paint performance on windows
Modeling / Modifiers
-
Snapping & precision modeling improvements https://developer.blender.org/T66337
-
Editmode performance https://developer.blender.org/T68886
-
Apply modifiers on collections or hierarchys
Everything Nodes
https://developer.blender.org/T67088
-
Texture nodes https://developer.blender.org/T54656 / https://developer.blender.org/T54656
-
Particle nodes https://developer.blender.org/T68636
-
Function nodes https://wiki.blender.org/wiki/Source/Nodes/InitialFunctionsSystem
- Hair nodes
- Modifier nodes
- Driver nodes (maybe just functionnodes)
- VDB nodes (maybe into Bparticles?)
Simulation / Physics
-
Mantaflow integration https://developer.blender.org/T59995
-
Fracture modifier https://developer.blender.org/T54888
- Granular solver
-
Advanced cloth solver https://devtalk.blender.org/t/gsoc-2019-cloth-simulator-improvement-weekly-reports/7726/30
Animation
-
Motion path viewport editing https://developer.blender.org/T68901
-
Faster animation feedback https://developer.blender.org/T68908
- Bring back graph editor performance from 2.79
-
Cache loading animation system https://developer.blender.org/T69046
-
Animation editor ui improvement https://developer.blender.org/T68973
Already implemented
-
Switch Graph editor and Timeline
-
Edit keyframes in Timeline
Rendering
-
Cycles border render removes all shading https://developer.blender.org/T63064
- See final render quality in viewport if wanted
- Advanced render region https://devtalk.blender.org/t/advanced-render-region/8900/3
-
Show only render option https://developer.blender.org/T57063
- Advanced render buffer (Pack rendered sequence directly into ram for playback)
-
Adaptive sampling https://developer.blender.org/D4686
- Denoise in viewport
- Lightgroups
- More multipass options
- Sampled / Antialiased multipass
- Faster baking
- Working renderlayers
- Renderoutput variables (Date, collectionname, active camera… for naming convetion)
Already implemented
-
RTX implementation for cycles
-
Intel Open Image denoise
-
More procedural noise types https://developer.blender.org/T68823
-
New material previews https://developer.blender.org/T57683
Compositing
- Faster rendering