Hey there!
Here in this thread, I will write down my thoughts on blender and what features I would like to see implemented or fixed in the future. I will also post some workarounds for problems I face and maybe share some basic script’s here and there. In the lists below, you will also find “already implemented”
features. I will not list everything I find, they contain only stuff that I think is important for my work, there are much more tasks and projects devs are working on.
Why? I collect this information anyway, so why not share it. I hope these lists help to find some specific topics on developer.blender.org and keep track of blenders development without searching too much.
Most of the time I use the daily alpha builds, even in production , so some features listed as implemented are not in 2.80.
Useful links
- Module owner: https://developer.blender.org/T63725
https://wiki.blender.org/wiki/Modules - Meeting notes: https://devtalk.blender.org/c/blender/meeting-notes
- Blender workboard: https://developer.blender.org/project/board/2/
Some scripts
drop_to_floor.py (855 Bytes)
material_picker.py (2.1 KB)
mega_decimate.py (945 Bytes)
random_diffuse_shader.py (1.7 KB) random_material_color.py (881 Bytes) random_object_color.py (861 Bytes) clear_splitnormals.py (1.0 KB)
WOULD BE NICE LIST
General Blender System / UI
- New / faster undo system https://developer.blender.org/T60695
- Manipulate/Delete/Keyframe/Select HIDDEN OBJECTS!
- Increase window handles https://blender.community/c/rightclickselect/K0cbbc/
https://developer.blender.org/T64956 - New Asset Manager
- Secondary window improvements https://developer.blender.org/T69819
- Edit parameters of multiple objects
Viewport
- Camera lag with Auto Depth turned on https://developer.blender.org/T63026
- Enhance performance in big scenes (Lot of objects and geometry) https://developer.blender.org/T57936
- Realtime displacement for eevee
- Adaptive gi probes eevee
- Eevee to vulkan (make eevee rtx ready) https://developer.blender.org/T68990
- Adaptive resolutio for eevee
- Would like to have cheap shadows back https://developer.blender.org/T68471
Already implemented
- EEVEE!!!
- Colored wireframes
- Random colorerd objects
- Local camera
- Local colletions https://developer.blender.org/T61327
- Eevee object texture coordinate https://developer.blender.org/T57489
- High quality bump in eevee https://developer.blender.org/T68476
Outliner
- Object order by user (withuout alphabetical)
- Give collection Icons custom color
- Give collections the ability to transform
Already implemented
- Hierarchy in collections
- Search on Icon
- Synced selection https://developer.blender.org/T63988
- Shift for range select https://developer.blender.org/T63989
- Box select https://developer.blender.org/T63990
- Drag and drop multiple items https://developer.blender.org/T57855
Curves
- New curve drawing tools https://blender.community/c/rightclickselect/zpdbbc/
- Improve bezier appearance https://blender.community/c/rightclickselect/xpdbbc/
Sculpting
- Highpoly mesh sclupting performance https://developer.blender.org/T68873
Already implemented
Texturing
- Multimaterial painting https://developer.blender.org/T68894
Already implemented
- Texture paint performance on windows
Modeling / Modifiers
- Snapping & precision modeling improvements https://developer.blender.org/T66337
- Editmode performance https://developer.blender.org/T68886
- Apply modifiers on collections or hierarchys
Everything Nodes
- Texture nodes https://developer.blender.org/T54656 / https://developer.blender.org/T54656
- Particle nodes https://developer.blender.org/T68636
- Function nodes https://wiki.blender.org/wiki/Source/Nodes/InitialFunctionsSystem
- Hair nodes
- Modifier nodes
- Driver nodes (maybe just functionnodes)
- VDB nodes (maybe into Bparticles?)
Simulation / Physics
- Mantaflow integration https://developer.blender.org/T59995
- Fracture modifier https://developer.blender.org/T54888
- Granular solver
- Advanced cloth solver https://devtalk.blender.org/t/gsoc-2019-cloth-simulator-improvement-weekly-reports/7726/30
Animation
- Motion path viewport editing https://developer.blender.org/T68901
- Faster animation feedback https://developer.blender.org/T68908
- Bring back graph editor performance from 2.79
- Cache loading animation system https://developer.blender.org/T69046
- Animation editor ui improvement https://developer.blender.org/T68973
Already implemented
- Switch Graph editor and Timeline
- Edit keyframes in Timeline
Rendering
- Cycles border render removes all shading https://developer.blender.org/T63064
- See final render quality in viewport if wanted
- Advanced render region https://devtalk.blender.org/t/advanced-render-region/8900/3
- Show only render option https://developer.blender.org/T57063
- Advanced render buffer (Pack rendered sequence directly into ram for playback)
- Adaptive sampling https://developer.blender.org/D4686
- Denoise in viewport
- Lightgroups
- More multipass options
- Sampled / Antialiased multipass
- Faster baking
- Working renderlayers
- Renderoutput variables (Date, collectionname, active camera… for naming convetion)
Already implemented
- RTX implementation for cycles
- Intel Open Image denoise
- More procedural noise types https://developer.blender.org/T68823
- New material previews https://developer.blender.org/T57683
Compositing
- Faster rendering