Coding   Open Shading Language Scripts


Topic Replies Created
About the Open Shading Language Scripts category 1 April 23, 2018
OSL Ray Tracer shader 1 April 2, 2019
About "multiple preview collections" from Python template (ui_previews_dynamic_enum.py) 2 February 6, 2019
Make a ciclic "Simple deform" Modifier property Python: 1 February 16, 2019
UPDATED v1.6: Thin film interference / iridescence and metals (script) 16 July 21, 2016
Generate Height Map from Object 6 December 11, 2018
OSL bundle for 3ds max 2019 (and more). 9 March 23, 2018
polkadot like texture with OSL for bump mapping etc 17 November 9, 2014
Selecting highest vertex of mesh through Python 2 May 30, 2018
How to write a plugin 1 May 12, 2018
OSL Noise Detail, Distortion 5 March 14, 2018
Trying debug value info possible bug? 2 January 27, 2018
Bevel shader 177 March 5, 2014
rng_uniform function typo 2 January 9, 2018
The CutAway Shader 18 February 6, 2017
'Dirt and decay' with Osl shading... 36 April 23, 2014
A clear cut line shader?... 14 June 14, 2016
New Chaos Group Additional procedural noises 4 September 3, 2016
Need help with Opne GL Mist 5 August 14, 2016
Cracks, Creases, Lightening etc in OSL 9 August 4, 2016
PBR metal shader with accurate Fresnel based on complex refractive index (script) 4 July 18, 2016
OSL Mason 1.0 - Procedural bricks 6 March 23, 2016
OSL something usefull or just a nerdy toy? 7 April 22, 2016
Noise vs anisotropy: a different procedural noise 1 January 2, 2016
Object Indexer Input Shader Node 2 December 11, 2015
Basics! 7 April 7, 2015
Voronoi shader with different distance metrics 8 May 30, 2015
How close are we to getting OSL on the GPU? 2 August 3, 2015
Juggler Tribute in OSL 8 June 11, 2015
Greebles 7 May 23, 2015