This my experiment with non-photoreal rendering, lighting and compositing. I am still not quite satisfied with the result, but I will probably not spend much more time on this. For some reason it still looks like it lacks some final touches. If some experienced NPR wizards out there could help me out, I would be really thankful!
No texture painting or baking used. Vertex paint used only for face. Hair made using Geometry nodes and new curve grooming tools for finer strands.
Now that you say it, the hair looks as if it is floating over the back . It would make sense to extend the hair nearer to the shoulders. I will also turn torso a bit so the collar bone silhouette is not visible. Right now the shoulder looks a bit disjointed.
Thank you very much for the useful and honest remarks!
While I can’t be sure how close you got to the effect you were aiming for, I think it’s definitely good enough to be a final result. Getting good NPR results on a human figure especially can be a challenge, but you’ve pretty successfully captured an illustrated work without any obvious telltale signs.
That hair though… Wow… Those are some VERY nice hair cards, absolutely gorgeous curls. Any chance you could go into a little more detail about your node setup for these?
Thank you! I wasn’t going for any particular effect in particular, I think it can still be more polished. Though I think you can argue all artworks are balance between time and polish.
I will probably do a text tutorial. But for the time being I am participating in Clint’s render challenge, so sadly that will mostly likely be after the end of this month. I will surely let both you know.