Next piece is the tower of barracks… I guess you might guess as much as i do why this tower, wearing hourds got this name
if you know more about it please tell me
this is THE tower !
The one that closes the castle wall and also the southern courtyard.
It’s a quite simple tower almost the same as the tower of the major: Carcassonne Medieval city - #180 by pitibonom
a 4 levels tower with a spinning staircase ( i messed up this later with the remove doubles and a wrong value, and then had to redo all of it by hand )
I just dressed the Honor courtyard with its platforms and base generic trees in unity…
Just for fun lemme show you the unity view and the google-map view.
NOTE THAT FOR THE GOOGLE MAP VIEW I DO NOT OWN THE PICTURE NOR THE IN SITE SHOT; THIS IS JUST A SCREENSHOT OF GOOGLE STREET VIEW USED AS AN EXAMPLE !
of course, event if cam positions are somewhat similar, projection factors are not the same as googgool projects on a sphere, when i project on a plane.
Anyway, we can notice some obvious differences ^^
A little peek in the how-tos for this very big barbicane.
The barbicane’s gate leads to a circular place that is 45 meters diameter. It’s a very wide place with a ground pavement made of cobblestones.
Of course i could make it from a huge texture ( say at least 4K for acceptable, though too low details ) but i gonna try anotrher way.
It is explained here: Special unwrapping problem
for mapping the entire place…
Of course we’ll see repeats on the ground but i’ll make changes ( as there are in real city ) and will use dirtmaps to break the repetition…
It’s now 4 days since my last post.
Nah the project is not over ( far from beeing ). I made some few renders that i want to share at first.
Here they are, and you also can find them on artstation: https://www.artstation.com/artwork/VdWQa5
hope you like it
Note that the beautifull trees come from the awesome @dan_wipf unity3D mTree plugin that is exported ( mesh & textures ) to Blender. Even in Blender, the result is just perfect !!!
Next steps for the project ask i essentially work on unity: scripts, occlusions, GUI, etc… I’m not sure wether it’s a good idea to continue the U3D WIP here as it’s a blender forum, even if what i have to do is a mandatory part of the project in wich blender is another big one.
I know it wouldn’t be a problem that ubisoft post here about anvil devs, provided the models come from blender, but… for carcassonne it’s another story
Anyway i think i’ll go on with the project wip here until i get kicked-out
Went to the art station for an animated tour
so would add mediaval simulation with game element.
i.e wip, instructive and game element eventually?
Wife liked it and tour du tresau a bit ‘spooky’ rain, fireworks and much more.
Barry