You can create architectural section models easily in Blender anymore. With Dynamic Slice and Cap add-on, you can create section models like 3dsmax. And you can animate and render your works. This add-on works like 3dsmax’s Slice and Cap Holes modifiers.
The video shows a box and a cylinder - but how does it behave with a 100k triangle mesh?
I am aware that there are limits to what is possible with blender addons in terms of performance, no matter how hard one tries, but it would be good to see its limitations.
ps: i guess it works with a pre render callback. Did you run into problems / crashes with that? And if so does locking the interface help? The depsgraph had still a lot of problems at least back in 2.81 when I was doing some per-frame geometry processing - did that improve?
Works with 100k triangles. But if you use with Dynamic, this is may be a little slow, but this is normal thing. You can use manual and animate easily.
This apartment model has 55K triangles, and I used dynamic workflow, and I did not met any performance problems.
This video created for reference (like a manual) and for show how use this add-on.
This add-on fix crash problems. Blender crash, if you change mesh when frame change. But I produced solution for fix this problems. The secret is to manage the depsgraph correctly. I showed this on the video. I rendered this apartment demo with 4K resolution several times and never met crash problem.
Hi hikmet,
I have a problem that has happened before but this time I want to see if there is a solution. So I have a ceiling that I used your tool to be able to see inside the room and now that i go to move the cutter it seems it permanently cut half of my ceiling. This is an attic ceiling with angles and turns not just a flat plane. I can rebuild the ceiling it, but It will take a little while. Is there a setting I am missing?