I’m new here, don’t know if this the right place for this question. If not, advice is welcome.
I’ve been learning Blender on and off since the beginning of the year, along with a lot of other things related to my projects, with pretty uneven results. I now have a general idea of what Blender can do, and what the capabilities of some other software might be, and am trying to put together a coherent workflow/pipeline for what, for lack of a better term, I’ll call ‘comic book production.’
I think that Blender is my Home Base software, as it has the broadest capabilities, but there are things that I would prefer not to have to learn to do on a nuts-and-bolts level, at least for all cases, that are relatively easy in some other software, so I would like to fit these into my pipeline.
For example, building a bunch of characters in Character Creator 3 is pretty easy- but what is the best way to get them into Blender to minimize follow on work like rigging and posing, fitting clothing and so on? FBX imports seem to be pretty broken- is OBJ + Rigify the way to go? How compatible is Rigify with pose libraries or animations from Mixamo or other sources? Are there similar libraries for the Rigify rig specifically?
I’m trying to understand shader nodes at this point, and finding it somewhat arcane. Is there a concise guide to NPR shaders somewhere?
I am old, poor and tired, and I’d really like to get to the point where I can actually produce the comic books before I die, so any help with setting up a good workflow would be greatly appreciated. And, my budget for additional software is, for the foreseeable future, nil.