This is my latest project. I’ve already talked about my intention to create an industrial loft in order to include some old, vintage furniture, created with Blender and textured in Substance Painter, in this thread.
Finally, after some experimenting and searching through various images as a reference, I came up with a basic idea about what I wanted to present. And this is the result…
I owe a great deal of gratitude to my good friend (and, I would dare to say, my tutor also) @SunBurn, who is always willing to help and share his great knowledge on architectural composition, light behaviour and on all kinds of blender stuff, and from whom I received great pieces of advice throughout the whole project’s progress. I would also like to thank my friend Jason Raptopoulos, who is a photography guru and a very talented and upcoming 3d artist for his help too.
About the scene now. Most of the furniture and assets were modeled and textured by me, except for some secondary ones, like the floor light, the wall lights, the coffee disk, the flowers, the carpet and the books, which are free models downloaded from 3dsky.org.
I’m preparing some close-ups with dof, in order to present more detailed views of the furniture.
As I’ve already mentioned in older threads, I’m a 3d hobbyist, but nevertheless, I seek personal improvement through the process of creating models and compositing scenes, and of course my main goal is always to achieve an aesthetically pleasant result in my work. I hope you like it. As always, comments and constructive criticism are more than welcome.
PS The scene was rendered at a 3000x2400px resolution, with 3000 samples and denoising. I used hybrid rendering (5960X @ 4.0GHz + gtx 1070 8gb) with a tile size of 16x16 (I thank @SunBurn for this). Render time was ~5h 45m and the scenes peak memory usage during rendering was over 12gb (system’s memory was @ 20gb in total).