I was doing some tests about mixing textures in blender. my goal was to make some old and rusty concrete walls but few days after decided to make this scene with them and I’m happy with the result.
done with Blender 3.0
hope you like it.
A friend asked me to share my water material setup. something I want to mention is that I have not used new caustics feature in blender 3.1 and this effect was made by mixing some nodes as you can see below.
Great render, for the first sight I was sure that image was rendered in Octane bloom, tone mapper, caustics all that stuff with texturing and lighting - I see no difference between “advanced light algorithms” and cycles integrator. Very good job. Congrats
Great work!
Thanks for sharing the water setup, it looks very real.
I’m interested in the concrete griming, the dirt streaks, the changes in reflectiveness and other things that give the wall patina.
How did you do that please?
thank you dear friend. for the changes in reflectiveness I mixed come grunge textures together and for the dirt streaks I painted different textures on the wall in texture paint mode.