I was doing some tests about mixing textures in blender. my goal was to make some old and rusty concrete walls but few days after decided to make this scene with them and I’m happy with the result.
done with Blender 3.0
hope you like it.
see new version of this scene with this link below!
3 month ago I finished my last project with blender called “Water Pool Villa” and it was just 3 frames of the scene.
Today I want to share a short animation of this scene with you which I have worked on for a full week.
I called it “When the Light Comes”…
Made with Blender 3.0 and rendered with Cycles
hope you like it.
[When the Light Comes | Blender short animation]
Watch whole process of creation of this project in less than 2 minute :))
see more on my instagram / artstation
Looks great - very natural.
You should give the new 3.1 caustics build a try - this is exactly the type of scene it would be good for
Sorry - I didn’t save it.
All you need to do is the following:
Give each monkey a Cycles glass material with zero roughness and the ground a diffuse material
Add a lamp (I used an area lamp with a small size) and tick it’s “caustic lamp” box.
Set each monkey to be a “caustic caster” in it’s object properties
Set the ground plane to “caustic receiver” in it’s object properties
Make sure refractive caustics is active in the render panel and that “filter glossy” is non-zero (I used 0.01)
yes we finally have this :)) I read about this new feature recently and I will check it out for sure.
I featured you on BlenderNation, have a great weekend!
You’re on the
# row! featured
Thanks again for your support dear Bart
whered you download the scene
Everything you see in this scene Is modeled by me. except for the trees.
A friend asked me to share my water material setup. something I want to mention is that I have not used new caustics feature in blender 3.1 and this effect was made by mixing some nodes as you can see below.
Great render, for the first sight I was sure that image was rendered in Octane
bloom, tone mapper, caustics all that stuff with texturing and lighting - I see no difference between “advanced light algorithms” and cycles integrator. Very good job. Congrats
thank you my dear friend. yes you’re right, cycles is awesome :))
Thanks for sharing the water setup, it looks very real.
I’m interested in the concrete griming, the dirt streaks, the changes in reflectiveness and other things that give the wall patina.
How did you do that please?
thank you dear friend. for the changes in reflectiveness I mixed come grunge textures together and for the dirt streaks I painted different textures on the wall in texture paint mode.
thank you for your support bro. With all good wishes