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About the Support category [Support] (0)
Hair, before or after rig [Particles and Physics Simulations] (3)
Classroom Benchmark from Cycles to Eevee [Tutorials, Tips and Tricks] (3)
How to Make Silver Travertine in Blender [Tutorials, Tips and Tricks] (1)
Blender 2.8 - Cloth Simulation Not Working [Modeling] (4)
How improve my exterior rendering scene?(Cycles) [Lighting and Rendering] (3)
Sculpture in blender eagle [Tutorials, Tips and Tricks] (1)
Blender 2.79 and 2.80 crash after showing the command prompt. Windows 10, 64 bit [Technical Support] (8)
How to Make Galvanized Metal in Blender EEVEE [Tutorials, Tips and Tricks] (1)
Metaballs to Alembic and back : Blender 2.79 & 2.8 alpha (eevee) workflow ( 2 ) [Tutorials, Tips and Tricks] (24)
I created a characters using separate pieces/objects now it is sperating during animation [Modeling] (3)
How can I make short fur like this? [Particles and Physics Simulations] (3)
How to Make Antique Metal in Blender [Tutorials, Tips and Tricks] (1)
How to Use Stencil but use different color? [Materials and Textures] (2)
Autosave don't work in 2.8 [Basics & Interface] (3)
What is the difference between roughness and specular in the Principled BSDF shader? [Materials and Textures] (5)
Blender to Cinema 4D [Other Software] (1)
Newbie here [Blender Artists Website Support] (6)
Model's "spine bone" weight painting help [Animation and Rigging] (1)
Render slider for hair children does nothing [Particles and Physics Simulations] (7)
Did I connect it correctly? [Modeling] (7)
Grease Pencil 2.80 - tips tricks tutorials ( 2 3 ) [Tutorials, Tips and Tricks] (44)
Blender game asset creation workflow [Modeling] (1)
Working with linked Objects from 2.79 in 2.8 [Modeling] (1)
Cell noise style random mosaic squares [Materials and Textures] (5)
Eevee shadows ( 2 ) [Lighting and Rendering] (31)
Sequencer low FPS [Compositing and Post Processing] (3)
Tree Hair Problems [Particles and Physics Simulations] (1)
Blend shape squeezing [Animation and Rigging] (1)
How do I do this? Give a wall some wear and tear on the edges [Materials and Textures] (6)