About the Animation and Rigging category
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0
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3166
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April 23, 2018
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How to Get Ahead in Character Animation
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86
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140019
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September 23, 2019
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I can't weight paint anything
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11
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220
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April 28, 2024
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My model is changing the pose unexpectedly when I shift around the animations
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0
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22
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April 28, 2024
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Taming the IK-Solver
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1
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52
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April 28, 2024
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Mesh edges are jagged when moved by bones even after smoothing
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1
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82
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April 28, 2024
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Blender Bone Picker
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3
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112
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April 27, 2024
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Auto rig pro Foot roll not working correctly
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0
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39
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April 27, 2024
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Mesh deforming after moving bone in pose mode
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11
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149
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April 27, 2024
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Rigging
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3
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207
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April 27, 2024
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Rigging a bow dosent work
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6
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127
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April 26, 2024
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How to change material with time
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2
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84
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April 26, 2024
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Mesh Issue
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3
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67
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April 26, 2024
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Weight paint geometry occlusion
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1
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62
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April 26, 2024
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Looking for feedback on this tail overlap animation exercise
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10
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254
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April 25, 2024
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How do you set loop points in the animator timeline?
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3
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52
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April 25, 2024
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Issues rigging a hand
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5
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64
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April 25, 2024
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Issues with linking multiple copies of a rig
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22
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251
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April 25, 2024
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How deactivate a transform (location) for a bone apart from locking?
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1
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50
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April 25, 2024
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How can I weight paint on a meta-rig and keep the vertex weights when Re-Generating it with Rigify?
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4
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107
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April 24, 2024
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Some bones are moving on their own after I export to FBX
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3
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65
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April 24, 2024
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Tail Overlap Animation Exercise Feedback
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2
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73
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April 24, 2024
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Can't see keyframes. Why?
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2
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89
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April 24, 2024
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Is it possible to animate text split by words non-destructively?
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56
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1835
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April 24, 2024
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Basic rigging and weigh paint doesn’t work
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13
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149
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April 23, 2024
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Can i have each action a track in NLA editor. ? not playing some some tracks
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2
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69
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April 23, 2024
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Geometry nodes: auto refresh not work (Blender 4.1)
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1
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94
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April 23, 2024
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Rigify: Adding custom super_copy bones for attachements locks transforms in rigify rig
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2
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834
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April 23, 2024
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Is it possible to loop the animation of an object, and then animate it differently after a frame?
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4
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111
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April 23, 2024
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Rigify Global IK/FK Switch?
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13
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348
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April 23, 2024
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