Support   Animation and Rigging


Topic Replies Created
How to Get Ahead in Character Animation 86 July 3, 2002
About the Animation and Rigging category 1 April 23, 2018
Are drivers for "hide_viewport" just not a thing anymore? (2.8) 12 February 19, 2019
How can I make vertices of one object follow another object's vertices transformation? 8 April 22, 2019
Q: How to import Mixamo FBX with just bezier x,y,z rotation keyframes? 1 April 23, 2019
IK Pole Angle symmetrizes quite badly 3 April 21, 2019
How to animate on the axis of rotation? 6 April 23, 2019
Temporarily using IK to pose what can only be a FK rig? 8 April 18, 2019
Painting weight warps model 3 April 21, 2019
Blender 2.8 parenting to bones, help! 11 January 15, 2019
Is it possible to copy keyframes for lights? 10 April 22, 2019
Robot arm, rig and animation 17 April 16, 2019
Animation Distorted on Frame 1 5 April 13, 2019
Multiple Mixamo animations into a single blend project? 4 January 31, 2019
Object open itself and no normal map when using armature. Humanoid model 7 April 20, 2019
Have ball control a leg 3 April 20, 2019
FBX 6.1 ASCII export - Formula to Rotate joint before import to unity 2 September 27, 2016
No curves in graph editor for armature 3 April 20, 2019
Mirror modifier and shape keys? 15 April 14, 2019
Frame jumping in 2.8 3 April 19, 2019
Rigify in blender 2.8 issue 7 April 16, 2019
[2.8] Disable multi-armature selection in pose mode? 4 April 19, 2019
Rigify finger rotation axis problem 1 April 19, 2019
How should I do this? 3 April 14, 2019
Improvements to bendy bones code 4 April 4, 2019
"Flip pose" not working properly 3 April 18, 2019
Rigify: Generating custom rig data? 3 April 18, 2019
Symmetrical Rigging in Blender 2.8 10 September 22, 2018
Generating Rigify Misses Middle Finger? 6 April 17, 2019
Some animations not exporting with FBX 2 April 13, 2019